Advanced Structural Mutations and Co-evolution System
[!NOTE] 最新の実装状況は 機能実装ステータス (Remaining Functionality) を参照してください。
Date: 2026-03-11
Author: Masahiro Aoki
Copyright: 2026 Moonlight Technologies Inc.
Overview
This document describes the implementation of Plan F Phase 5-6 features: - Advanced Structural Mutations: Dynamic network architecture evolution - Co-evolution System: Multi-population evolutionary interactions
These features represent the most advanced capabilities of the L5 Self-Evolution system, enabling sophisticated architecture search and multi-agent evolutionary dynamics.
1. Advanced Structural Mutations
1.1 Overview
The Advanced Structural Mutations system (evospikenet/advanced_mutations.py) implements sophisticated mutations that modify the network architecture itself, going beyond simple parameter mutations.
1.2 Key Features
1.2.1 Layer Structure Changes
Add Layer: - Intelligently inserts new layers between existing ones - Interpolates layer size from neighbors - Automatically updates connection matrix - Respects min/max layer constraints (2-10 layers)
Remove Layer: - Removes layers while maintaining connectivity - Reconnects neighboring layers - Preserves network functionality - Minimum 2 layers maintained
Layer Size Constraints: - Min layer size: 32 neurons - Max layer size: 2048 neurons - Size step: 32 neurons (for alignment)
1.2.2 Connection Topology Optimization
Skip Connections: - Adds connections between non-adjacent layers (≥2 layers apart) - Enables gradient flow and residual learning - Removes redundant skip connections
Feedback Connections: - Adds recurrent connections from later to earlier layers - Enables temporal processing and memory - Tracks recurrent connections separately
Sparsification: - Removes 20-30% of non-essential connections - Reduces computational cost - Improves generalization
Densification: - Adds 10-20% more connections - Increases network capacity - Improves expressiveness
1.2.3 Activation Function Evolution
Available Activation Functions: - ReLU (default) - Leaky ReLU - ELU - Sigmoid - Tanh - GELU - Swish - Mish
Evolution Process: - Randomly selects layers for activation change - Chooses from available activation functions - Tracks activation function changes
1.2.4 Module-Level Mutations
Add Module: - Creates new functional modules (PFC, Memory, Attention, etc.) - Initializes with simple feedforward topology - Assigns energy allocation (default: 0.1) - Generates appropriate genes
Remove Module: - Removes modules with low usage (< 10%) - Maintains minimum 2 modules - Redistributes energy allocation
Available Module Types: - PFC (Prefrontal Cortex) - Memory - Attention - Motor - Vision - Language - Sensory
1.3 Configuration
@dataclass
class StructuralMutationConfig:
# Layer mutations
add_layer_rate: float = 0.05
remove_layer_rate: float = 0.03
max_layers: int = 10
min_layers: int = 2
# Module mutations
add_module_rate: float = 0.02
remove_module_rate: float = 0.01
min_module_usage: float = 0.1
# Connection mutations
sparsify_rate: float = 0.1
densify_rate: float = 0.1
add_skip_connection_rate: float = 0.15
remove_skip_connection_rate: float = 0.05
add_feedback_connection_rate: float = 0.08
# Activation mutations
change_activation_rate: float = 0.12
# Layer size constraints
min_layer_size: int = 32
max_layer_size: int = 2048
layer_size_step: int = 32
1.4 Usage Example
# Advanced structural mutation with AdvancedMutationEngine (v2.2.0+)
from evospikenet.genome_pool import GenomePool
from evospikenet.genome import create_initial_genome
from evospikenet.evolution_engine import MutationEngine
from evospikenet.advanced_mutations import AdvancedMutationEngine, AdaptiveMutationConfig
from evospikenet.genome_to_brain import GenomeToBrainConverter
import asyncio
# Build the mutation pipeline: basic mutations + advanced structural mutations
advanced = AdvancedMutationEngine(AdaptiveMutationConfig(base_rate=0.1))
engine = MutationEngine(base_mutation_rate=0.05, advanced_engine=advanced)
# Initialize genome pool
pool = GenomePool(population_size=10)
pool.initialize_population()
# Mutate via the integrated pipeline
original = pool.genomes[0]
mutated = engine.mutate_genome(original)
converter = GenomeToBrainConverter()
network = converter.genome_to_network(mutated)
print('Mutated genome layers:', getattr(network, 'num_layers', 'N/A'))
print('Mutation log entries:', len(mutated.mutation_log))
# Evolve one generation
stats = asyncio.run(pool.evolve_generation())
print('Population stats:', stats)
1.5 Mutation Recording
All mutations are recorded with: - Timestamp - Mutation type - Target module - Description - Parameters before/after - Success status
This enables: - Analysis of mutation effectiveness - Debugging architecture changes - Evolutionary history tracking
2. Co-evolution System
2.1 Overview
The Co-evolution System (evospikenet/coevolution.py) enables multiple populations to evolve together through competitive, cooperative, or mixed interactions.
2.2 Key Features
2.2.1 Co-evolution Modes
Competitive Co-evolution: - Predator-prey dynamics - Adversarial training (Generator vs Discriminator style) - Tournament-based matching - Fitness determined by competition outcomes
Cooperative Co-evolution: - Team-based evolution (3+ individuals) - Role specialization (Leader/Follower) - Communication protocol evolution - Shared team rewards
Mixed Mode: - Combines both competitive and cooperative interactions - Balances individual and team fitness - More realistic evolutionary dynamics
2.2.2 Speciation for Diversity
Distance-Based Speciation: - Groups genomes by structural similarity - Uses genomic distance metric - Threshold: 0.3 (configurable)
Fitness-Sharing Speciation: - Groups genomes with similar fitness - Promotes diversity across fitness landscape - Prevents premature convergence
Niche-Based Speciation: - Groups genomes by behavioral similarity - Based on complexity metrics - Enables ecological niches
Species Management: - Removes stagnant species (15 gen threshold) - Maintains species age tracking - Monitors best fitness per species
2.2.3 Large-Scale Population Management
Adaptive Population Sizing: - Adjusts species size based on performance - Min species size: 5 individuals - Max species size: 100 individuals - Total population: up to 1000+ individuals
Resource Allocation: - Distributes offspring based on species fitness - Elite preservation within species - Prevents extinction of promising lineages
2.2.4 Interaction Strategies
Pairing Strategies (Competitive): - Random pairing - Tournament pairing (best opponents) - Best-vs-best pairing
Team Formation (Cooperative): - Random team formation - Role-based team composition - Cross-population teams
2.3 Configuration
@dataclass
class CoevolutionConfig:
# Population settings
num_populations: int = 2
population_size_per_group: int = 50
max_total_population: int = 1000
# Co-evolution mode
mode: CoevolutionMode = CoevolutionMode.COMPETITIVE
interaction_frequency: int = 5 # Every N generations
# Competitive settings
predator_prey_ratio: float = 0.5
adversarial_matching: str = "tournament"
# Cooperative settings
team_size: int = 3
role_specialization: bool = True
communication_evolution: bool = True
# Diversity maintenance
speciation_method: SpeciationMethod = SpeciationMethod.DISTANCE_BASED
speciation_threshold: float = 0.3
niche_capacity: int = 20
diversity_pressure: float = 0.2
# Adaptation control
adaptive_population_size: bool = True
min_species_size: int = 5
max_species_size: int = 100
2.4 Usage Example
import asyncio
from evospikenet.genome import create_initial_genome
from evospikenet.coevolution import CoevolutionEngine, CoevolutionConfig, CoevolutionMode
config = CoevolutionConfig(
num_populations=3,
population_size_per_group=100,
mode=CoevolutionMode.MIXED,
team_size=3
)
engine = CoevolutionEngine(config)
# Initialize populations
initial_genomes = [create_initial_genome() for _ in range(3)]
engine.initialize_populations(initial_genomes)
# Run co-evolution — run_generation() is async
async def run_coevolution():
for generation in range(100):
stats = await engine.run_generation()
# Monitor progress
print(f"Generation {generation}:")
for pop_id, stat in stats.items():
print(f" {pop_id}: avg_fitness={stat.avg_fitness:.3f}")
# Get co-evolution statistics
coevo_stats = engine.get_coevolution_stats()
print(f" Total individuals: {coevo_stats['total_individuals']}")
print(f" Number of species: {coevo_stats['num_species']}")
# Export interaction history
return engine.export_interaction_history()
history = asyncio.run(run_coevolution())
2.5 Interaction Evaluation
Both competitive and cooperative evaluation are fully implemented using real brain instantiation via GenomeToBrainConverter:
Competitive evaluation (_evaluate_competitive_interaction):
Each genome is instantiated as an InstantiatedBrain and run on a shared input stimulus. The forward-pass output norms are compared — the genome producing a higher L2 norm wins the round. Diversity is also rewarded so that genomes exploring distinct activation patterns receive a fitness bonus.
Cooperative evaluation (_evaluate_team_performance):
All genomes in the team are instantiated and run sequentially on the same input. The team score is the sum of individual output norms. A diversity bonus (variance across outputs) is added to encourage role specialisation within the team.
# Simplified view of the implemented logic
from evospikenet.genome_to_brain import GenomeToBrainConverter
import torch
converter = GenomeToBrainConverter()
# Competitive: genome1 vs genome2
brain1 = converter.instantiate(genome1)
brain2 = converter.instantiate(genome2)
stimulus = torch.randn(1, brain1.input_dim)
out1 = brain1(stimulus)
out2 = brain2(stimulus)
winner = "genome1" if out1.norm() > out2.norm() else "genome2"
# Cooperative: shared team stimulus
team_brains = [converter.instantiate(g) for g in team]
team_outputs = [b(stimulus) for b in team_brains]
team_score = sum(o.norm().item() for o in team_outputs)
diversity_bonus = torch.stack(team_outputs).var(dim=0).mean().item()
3. Integration with Existing System
3.1 Genome Compatibility
Both systems are fully compatible with existing EvoGenome structure:
- No changes to core genome format
- Works with existing fitness evaluators
- Compatible with distributed evaluation
3.2 Integration with GenomePool
import asyncio
from evospikenet.genome_pool import GenomePool
from evospikenet.evolution_engine import MutationEngine
from evospikenet.advanced_mutations import AdvancedMutationEngine, AdaptiveMutationConfig
from evospikenet.snapshot_recovery import SnapshotManager
# Build a mutation pipeline with advanced structural mutations
advanced = AdvancedMutationEngine(AdaptiveMutationConfig(base_rate=0.15))
engine = MutationEngine(base_mutation_rate=0.05, advanced_engine=advanced)
# Attach a snapshot manager for automatic per-generation checkpoints
manager = SnapshotManager(snapshot_dir="/tmp/evo_snapshots")
pool = GenomePool(population_size=100, snapshot_manager=manager)
pool.initialize_population()
async def run_evolution(generations: int = 5):
for gen in range(generations):
# (Optional) Apply AdvancedMutationEngine to specific genomes directly
for genome in pool.genomes[:5]: # top-5 candidates for extra structural search
mutated = engine.mutate_genome(genome)
pool.genomes[pool.genomes.index(genome)] = mutated
# Standard evolution; auto-snapshot fires after each generation
stats = await pool.evolve_generation()
print(f"Gen {stats.generation}: avg={stats.avg_fitness:.3f}, max={stats.max_fitness:.3f}")
asyncio.run(run_evolution())
# View recorded snapshots
print("Snapshots:", [s["id"] for s in manager.list_snapshots()])
3.3 Integration with Distributed Brain Nodes
After evolution completes, the best genome can be deployed to live DistributedBrainNode instances via deploy_to_nodes(). Each node instantiates the genome as a real neural network and uses it to drive its forward pass during normal brain simulation.
import asyncio
from evospikenet.distributed_evolution_engine import DistributedEvolutionEngine
from evospikenet.distributed_brain_node import DistributedBrainNode
# Configure and run evolution
engine = DistributedEvolutionEngine(config={"population_size": 50})
best = asyncio.run(engine.run_evolution(generations=50))
print(f"Best genome fitness: {best.fitness_score:.4f}")
# Deploy the winner to distributed brain nodes
pfc_node = DistributedBrainNode("pfc", config={"neuron_count": 1000, "specialization": "pfc"})
motor_node = DistributedBrainNode("motor", config={"neuron_count": 512, "specialization": "motor"})
memory_node = DistributedBrainNode("memory", config={"neuron_count": 768, "specialization": "memory"})
engine.deploy_to_nodes([pfc_node, motor_node, memory_node])
# Verify deployment
for node in [pfc_node, motor_node, memory_node]:
stats = node.get_stats()
print(f"{node.node_id}: genome_deployed={stats['genome_deployed']}")
Once deployed, each node's _process_brain_command() will route commands through the genome-driven InstantiatedBrain forward pass, enabling genome-level adaptation of the distributed system.
4. Performance Considerations
4.1 Computational Cost
Structural Mutations: - Layer operations: O(L²) where L = num_layers - Connection mutations: O(L²) - Module mutations: O(M) where M = num_modules - Overall: Lightweight, suitable for online evolution
Co-evolution: - Interaction evaluation: Dominant cost - Speciation: O(N²) where N = population_size - Species management: O(N) - Overall: Scales to 1000+ individuals with proper parallelization
4.2 Memory Usage
Per Genome: - Base genome: ~10 KB - Mutation history: ~1 KB per mutation - Species data: ~2 KB per species
Total System: - 1000 individuals: ~10-15 MB - Interaction history: ~100 KB per 1000 interactions
4.3 Optimization Tips
- Parallel Interaction Evaluation: Use async/await for concurrent evaluations
- Batch Processing: Evaluate multiple teams/pairs simultaneously
- Periodic Cleanup: Remove old mutation history periodically
- Lazy Species Update: Update species only when needed
- Distributed Co-evolution: Split populations across nodes
5. Testing
5.1 Unit Tests
Advanced Mutations (tests/unit/test_advanced_mutations.py):
- Layer addition/removal
- Connection topology mutations
- Activation function evolution
- Module mutations
- Configuration validation
- Mutation history tracking
Co-evolution (tests/unit/test_coevolution.py):
- Population initialization
- Competitive evaluation
- Cooperative evaluation
- Speciation algorithms
- Pairing strategies
- Team formation
- Statistics tracking
5.2 Running Tests
# Run all tests
pytest tests/unit/test_advanced_mutations.py -v
pytest tests/unit/test_coevolution.py -v
# Run specific test
pytest tests/unit/test_coevolution.py::TestCoevolutionEngine::test_competitive_evaluation -v
# With coverage
pytest tests/unit/ --cov=evospikenet.advanced_mutations --cov=evospikenet.coevolution
6. Future Enhancements
6.1 Planned Features
Robot Hardware Integration: - Real-world sensor integration - Actuator control loops - Hardware adaptation - Safety constraints - Energy optimization
Advanced Speciation: - Behavioral speciation (task-specific metrics) - Genetic speciation (gene-level analysis) - Phylogenetic tree tracking
Communication Evolution: - Protocol learning for cooperative teams - Message passing optimization - Bandwidth constraints
Meta-Evolution: - Evolve mutation rates - Evolve selection strategies - Evolve speciation parameters
6.2 Research Directions
- Multi-objective co-evolution
- Competitive-cooperative balance learning
- Evolutionary robotics applications
- Open-ended evolution
- Artificial life simulations
7. References
7.1 Key Papers
-
Stanley, K. O., & Miikkulainen, R. (2002). "Evolving Neural Networks through Augmenting Topologies." Evolutionary Computation, 10(2), 99-127.
-
Popovici, E., et al. (2012). "Coevolutionary Principles." Handbook of Natural Computing, 987-1033.
-
Potter, M. A., & De Jong, K. A. (2000). "Cooperative Coevolution: An Architecture for Evolving Coadapted Subcomponents." Evolutionary Computation, 8(1), 1-29.
7.2 Implementation References
evospikenet/genome.py: Core genome structuresevospikenet/genome_pool.py: Population managementevospikenet/fitness_evaluator.py: Fitness evaluationevospikenet/distributed_evaluation.py: Distributed processing
8. License
Copyright 2026 Moonlight Technologies Inc. All Rights Reserved.
This implementation is part of the EvoSpikeNet L5 Self-Evolution system and is proprietary to Moonlight Technologies Inc.
9. Contact
For questions or issues, contact: - Author: Masahiro Aoki - Email: [contact information] - Project: EvoSpikeNet L5 Self-Evolution
Document Version: 1.0
Last Updated: 2026-01-22